I've come across what looks like a bug in the TriPlanar node. We just upgraded our render farm to V-Ray 3.6. All Running Max2016 SP4 Ext2. I started seeing flickering issues, and I immediately suspected the BerconMaps to be at fault, but from my testing, it's actually coming from the TriPlanar mapping.
Across our render farm, I actually see three different render result. I can point out the servers rendering differently, but I cannot figure out why this is happening. Looks like we have 8+1 out of 40 blades rendering differently.
See my example here with and without TriPlanar mapping.
Across our render farm, I actually see three different render result. I can point out the servers rendering differently, but I cannot figure out why this is happening. Looks like we have 8+1 out of 40 blades rendering differently.
See my example here with and without TriPlanar mapping.
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