I have a scene setup that has a background image in the environment map, and when I render, one group of objects is translucent and you can see the background through them. I've check the opacity on the materials and it's not translucent, I've checked the refraction on the materials, and that's black, and then I checked the objects' opacity and that is set to 1.0. I even added a brand new material to the objects and it's still translucent. Is there anything else that is effecting the objects' opacity and allowing the background to render through? I can't think of anything else.
There are other objects and groups in the scene, and they aren't being effected like this.
There are other objects and groups in the scene, and they aren't being effected like this.
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