This is a simple scene just a plane and a skylight.
The only thing is the scene scale is quite large (not sure if this is contributing to the problem.
Renders normally but when i put it to render to texture, I get strange blotches all over, I am using Brute force GI. I tested it without GI the blotches go away. But with GI they appear again, I tried all sort of settings and different GI methods they just wont go away.
You can find image comparisons below (I upped the contrast a bit for you to see) and the Max file attached below.
https://files.fm/u/f9y8m7p3
Any ideas?
Thanks.
EDIT: Correction Without GI I still get artifacts only not as many as the blotches: 3rd Image below shows a sample without GI.
The only thing is the scene scale is quite large (not sure if this is contributing to the problem.
Renders normally but when i put it to render to texture, I get strange blotches all over, I am using Brute force GI. I tested it without GI the blotches go away. But with GI they appear again, I tried all sort of settings and different GI methods they just wont go away.
You can find image comparisons below (I upped the contrast a bit for you to see) and the Max file attached below.
https://files.fm/u/f9y8m7p3
Any ideas?
Thanks.
EDIT: Correction Without GI I still get artifacts only not as many as the blotches: 3rd Image below shows a sample without GI.
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