Hey Guys,
Following problem hooked me up this day:
1.spline -> helper connected as Path Constrain (anim a bit along);
2.create e.g. a Polyobjects, and a plane (road somewhat).
3.Camera and Polyobj. are connected/linked under the helper as well, so should follow the movement.
4. check motionblur on and render with IPR
IPR will now keep the camera on it?s position, is not respecting the connection under the Help (not so in the viewport!) Road stands still and the Polyobj. is passing the camera
While the normal render gives the result as desiered: road is moving and Polyobj. stays in sync with cam.
it?s only me? latest Vray and Max 2016
thanks for attention!
cheers,
Kay
Following problem hooked me up this day:
1.spline -> helper connected as Path Constrain (anim a bit along);
2.create e.g. a Polyobjects, and a plane (road somewhat).
3.Camera and Polyobj. are connected/linked under the helper as well, so should follow the movement.
4. check motionblur on and render with IPR
IPR will now keep the camera on it?s position, is not respecting the connection under the Help (not so in the viewport!) Road stands still and the Polyobj. is passing the camera
While the normal render gives the result as desiered: road is moving and Polyobj. stays in sync with cam.
it?s only me? latest Vray and Max 2016
thanks for attention!
cheers,
Kay
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