So when you submit cameras backburner renders whatever camera it feels like ? Has anyone else come across this issue and a fix ?
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3dsMax 2017 - Backburner - Render Wrong Camera.
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Vray 3.5 and whatever version of backburner came with 3dsMax 2017.
Imade the camera view max so the only viewport on screen and re submitted today and that overcame the issue.
We have also seen rendering a cropped section, then retuirn to full view and it only renders the cropped section, unless close down and re open max.
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try set all 3ds max viewports to that camera and see if it helps?Dmitry Vinnik
Silhouette Images Inc.
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There is some kind of bug here, not sure if it is max or vray but certainly have had the wrong view render a few times, despite not accidentally being on the wrong one. Which is super annoying, it would be awesome if vray could lock that down since it is probably a max bug.WerT
www.dvstudios.com.au
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Originally posted by Morne View Postthere were some issues with cameras from xref scenes a while back
Besides that, a prerender script could also be the culprit
The weirdest thing about this bug is that in Backburner job details, all cameras are listed correctly, so it must be something wrong with Backburner not being able to switch to another camera. It looks like it renders from another viewport but with all properties (like scene state, image aspect) set correctly for each job.
Best regards,
Przemek
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