Announcement

Collapse
No announcement yet.

Unhandled exception when trying to render large res (10kx5k) - Very urgent

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Unhandled exception when trying to render large res (10kx5k) - Very urgent

    Getting a 3589 error when preparing server.

    It is a fairly large resolution with a fair bit of displacement (all 3d displacement).

    I have 64gb.

    Do I have to raise the vray edge distance to get this to work or is there some kind of setting I need to change ?
    Attached Files
    Last edited by stevesideas; 05-11-2017, 05:02 AM.
    Regards

    Steve

    My Portfolio

  • #2
    Hello,

    Can you check the available memory when you start the render - maybe you are running out of RAM ?
    If that happens - raising edge length could help. Also if you turn OFF the static displacement option - then the displacement will be dynamic geometry and you can limit it. Rendering will be slower but memory should be enough.

    Another thing you can check - if you've added render elements that you don't need - at 10kx5k each element consumes quite some memory..

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

    Comment


    • #3
      Cheers. I'll try turning off the static displacement option. No render elements for this shot. I also converted some forest items to vrayproxies. Fingers crossed.
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        So it manages to get through to rendering now which is great but now I'm getting continual errors: Invalid geometric normal (-0 -0 -0) for "Vraylight".

        Also, it was rendering now but even rendering the HDRI sky I've used as a light source was taking forever. Normally with the sky HDRI it zooms through it very quickly and only when rendering geometry does it slow down.
        Regards

        Steve

        My Portfolio

        Comment


        • #5
          Okay. I tried rendering again with no geometry. I'm using camera type: BOX by the way. I still displays the same error without any geometry in the scene!!??

          Also, the renderer seems to be rendering the black areas (very slowly) of the long/lat box render. Why is this ?
          Regards

          Steve

          My Portfolio

          Comment


          • #6
            This is a small grab of the render with no geometry. The circle inidicates where vray starts rendering very slowly...even with no geometry in the scene.
            Attached Files
            Regards

            Steve

            My Portfolio

            Comment


            • #7
              So, when I switch back to default camera type the normals errors stop and the render is much quicker. My client requires this type of box lat/long render.
              Regards

              Steve

              My Portfolio

              Comment


              • #8
                This is a bug; we have a fix for it in the nightly builds and we can get you a build, but I'm not quite sure if it's usable. In any case, email me to vlado@chaosgroup.com and we'll figure something out.

                Or you can render a cube 6x1 camera and rearrange the views manually. Or just render the 6 views separately with a perspective camera with 90 degrees FoV and put the, together.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  I had to render out a spherical and then convert it to long/lat in the end. Good to know it's a bug that has been sorted. Thanks
                  Regards

                  Steve

                  My Portfolio

                  Comment

                  Working...
                  X