Hi,
I've stumbled upon yet another problem caused by some V-Ray parameters not being defined as distance units. When I create an asset with AlSurface on it, and have SSS layers radii set correctly, they work correctly only in scenes that have same system units. So if I created my assets in scene that has CM as system units, and then merge them in scene that has M as system units (large scale scene assembly scene), radii in the AlSurface are all wrong and I have to manually correct them in each material, which is quite annoying. In Corona for example, CoronaSkinMTL has all the radii correctly defined as distance units, so when I merge the materials into scene of different system units, 3ds Max does the conversion automatically and everything looks right.
I hope this can be fixed,
Thanks
I've stumbled upon yet another problem caused by some V-Ray parameters not being defined as distance units. When I create an asset with AlSurface on it, and have SSS layers radii set correctly, they work correctly only in scenes that have same system units. So if I created my assets in scene that has CM as system units, and then merge them in scene that has M as system units (large scale scene assembly scene), radii in the AlSurface are all wrong and I have to manually correct them in each material, which is quite annoying. In Corona for example, CoronaSkinMTL has all the radii correctly defined as distance units, so when I merge the materials into scene of different system units, 3ds Max does the conversion automatically and everything looks right.
I hope this can be fixed,
Thanks
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