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AlSurface units conversion not working

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  • AlSurface units conversion not working

    Hi,

    I've stumbled upon yet another problem caused by some V-Ray parameters not being defined as distance units. When I create an asset with AlSurface on it, and have SSS layers radii set correctly, they work correctly only in scenes that have same system units. So if I created my assets in scene that has CM as system units, and then merge them in scene that has M as system units (large scale scene assembly scene), radii in the AlSurface are all wrong and I have to manually correct them in each material, which is quite annoying. In Corona for example, CoronaSkinMTL has all the radii correctly defined as distance units, so when I merge the materials into scene of different system units, 3ds Max does the conversion automatically and everything looks right.

    I hope this can be fixed,
    Thanks

  • #2
    Hi, any update on this? I'd like V-Ray materials to work reliably when switching between scenes with different system units. Since it works in other renderers, I'd be really happy if it worked in V-Ray too.

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    • #3
      There's no updates I'm afraid. I haven't forgotten about it; hopefully we'll get to it soon.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Knowing that it's on the TODO list is enough for now. Thanks!

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