Just wondering what people do when texturing brickwork to avoid seams and repetition.
I bought Vizpark's Walls & Tiles a while back in a vain attempt to produce something entirely random with very little repetition. In theory it's great. You can turn off individual brick textures if they have too much contrast, say, or tweak the colours of each of the 20 or so brick textures included in each preset. The reality was that it was completely useless. I spent days tearing my hair out while the models I was working on got slower and slower or crashed so often I gave up, twice nearly missing deadlines. Any attempt for help on their forum was met with silence.
Needless to say, that's been removed and I'm now using textures I'm making or ones from Arroway and the like, but I'm never as happy as I'd like with the result, particularly when it's on a large development where that's the main texture.
Is there any advice out there on what I can do to improve my workflow?
I bought Vizpark's Walls & Tiles a while back in a vain attempt to produce something entirely random with very little repetition. In theory it's great. You can turn off individual brick textures if they have too much contrast, say, or tweak the colours of each of the 20 or so brick textures included in each preset. The reality was that it was completely useless. I spent days tearing my hair out while the models I was working on got slower and slower or crashed so often I gave up, twice nearly missing deadlines. Any attempt for help on their forum was met with silence.
Needless to say, that's been removed and I'm now using textures I'm making or ones from Arroway and the like, but I'm never as happy as I'd like with the result, particularly when it's on a large development where that's the main texture.
Is there any advice out there on what I can do to improve my workflow?
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