Announcement

Collapse
No announcement yet.

Spawner Region Render Problem

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Spawner Region Render Problem

    Hello everyone,

    We recently updated our 3dsmax from 2016 to 2018 and also updated vray to 3.6.04.
    But now if we use distributed rendering (all our renderes are also updated) and Render Region all Spawners render way too dark buckets.
    Without Render Region activated the Rendering looks fine.

    Because of updating max and Vray we are not sure if the problem is caused by max or vray.

    Has or had someone the same Problem or an idea how to get this fixed?

  • #2
    I had this problem for over a year now. I think I even posted about it here and contacted support with no luck.
    It seems to me that when a new render region is defined, its boundaries are not sent to the slaves and they just render it as if it was 0,0,0,0
    The only workaround I foud is to run these lines that reinitialize the render region :

    Code:
    r=vrayVFBGetRegion()
    vrayVFBSetRegion r[1] r[2] r[3] r[4]
    Edit 1 : Here is my previous post about this problem : https://forums.chaosgroup.com/forum/...kets#post74734
    Last edited by theedge; 19-12-2017, 07:13 AM.

    mekene

    Comment

    Working...
    X