I noticed some lights in a scene shining in both directions even though Double-sided was disabled. After some troubleshooting it turned out the lights had a scaling of -100 100 100 instead of 100 100 100. As soon as I made the scaling in all axes positive, the lights returned to normal. Is this to be expected? Software is Max 2018 + latest updates and Vray Next Beta 1.
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Negatively scaled lights shine from the back even with Double-sided disabled
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Negatively scaled lights shine from the back even with Double-sided disabled
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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Sure, please see attached.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Yes, sorry. I see it doesn't happen with plane lights. Is it possible to make discs behave like them? For room ceilings where lights are positioned symmetrically I often just do only one side and then I simply mirror them to save time.
EDIT: I now found that the same happens with mirrored geometry and VrayLightMtl too. It starts shining both ways.Last edited by Alex_M; 26-01-2018, 04:50 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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