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VRayDistanceTex - mismatch between position on material and positon on displacement modifier

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  • VRayDistanceTex - mismatch between position on material and positon on displacement modifier

    Hi,

    I was thinking it might be useful to use VrayDistanceTex so it's visible in the viewport.

    However if you apply it as a map in the standard displacement modifier, it is offset from the object being used as the displacement reference.

    I can use it in the displacement map in the material, but I'd like to have it in the viewport as well.

    Is it a bug, or am I missing something?

    Thanks,

    Steve

  • #2
    Hello,

    The standard Max displacement modifier is an object space modifier - meaning that Max applies it in objects space - as if the object is placed in (0,0,0). That is why the result is offset.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

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    • #3
      Hi Yavor,

      OK, thanks!

      - Steve

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