Hi,
I was thinking it might be useful to use VrayDistanceTex so it's visible in the viewport.
However if you apply it as a map in the standard displacement modifier, it is offset from the object being used as the displacement reference.
I can use it in the displacement map in the material, but I'd like to have it in the viewport as well.
Is it a bug, or am I missing something?
Thanks,
Steve
I was thinking it might be useful to use VrayDistanceTex so it's visible in the viewport.
However if you apply it as a map in the standard displacement modifier, it is offset from the object being used as the displacement reference.
I can use it in the displacement map in the material, but I'd like to have it in the viewport as well.
Is it a bug, or am I missing something?
Thanks,
Steve
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