hi,
i have a scene rendering without GI. one vraylight-hdri for reflection and one vraylight-hdri for lighting and an ambientlight.global subdivisions
blurred vraymaterial with Rglossy of 0,85 brings out a specular pass that is very grainy. if i layer this twice it look ugly, also because this grain moves.
any idea either than making the noise threshold smaller down from 0,005 to 0,0001 ( there it is ... better) but rendertime is 4 times longer !
...max2018 file attached
thanks for help
thomes
i have a scene rendering without GI. one vraylight-hdri for reflection and one vraylight-hdri for lighting and an ambientlight.global subdivisions
blurred vraymaterial with Rglossy of 0,85 brings out a specular pass that is very grainy. if i layer this twice it look ugly, also because this grain moves.
any idea either than making the noise threshold smaller down from 0,005 to 0,0001 ( there it is ... better) but rendertime is 4 times longer !
...max2018 file attached
thanks for help
thomes
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