Hi,
I am currently facing a problems with something I'd never expect to be a challenge in V-Ray.
I have a tent model, which has just thin polygon walls without any thickness. There will be a snow texture on the texture outside of the tent, and at the same time tent will have to be translucent. Here is where the problem comes:
V-Ray combines material which let's you assign different material based on normal orientation with material which does translucency. If I want to have tent which has a snow texture on the outside, but no snow from the inside, I can do so only when the translucency is set to complete black. At the same time, if I want to have translucent tent (they usually are), then I can not have different material from the front side and back side because translucency shows the outside color (the one with the snow texture) also inside.
Corona simply has a map which let's you plug in two textures for the front face and back face. V-Ray has no such thing, and I am out of ideas how to handle this case.
I am currently facing a problems with something I'd never expect to be a challenge in V-Ray.
I have a tent model, which has just thin polygon walls without any thickness. There will be a snow texture on the texture outside of the tent, and at the same time tent will have to be translucent. Here is where the problem comes:
V-Ray combines material which let's you assign different material based on normal orientation with material which does translucency. If I want to have tent which has a snow texture on the outside, but no snow from the inside, I can do so only when the translucency is set to complete black. At the same time, if I want to have translucent tent (they usually are), then I can not have different material from the front side and back side because translucency shows the outside color (the one with the snow texture) also inside.
Corona simply has a map which let's you plug in two textures for the front face and back face. V-Ray has no such thing, and I am out of ideas how to handle this case.
Comment