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That shouldn't happen. What are 3dsMax and V-Ray versions?
Are you closing VFB window before running subsequent renderings?
Does the same thing happen with Standard Max Frame Buffer?
What about with Scanline renderer?
Unfortunately I can`t send the file. Will try to merge everything in a new file.
Best,
George
Good. Let is know if there is improvement when merged.
Another thing you can try is to remove everything from the original scene and see if the issue is still there, if it is send us this empty scene.
I also noticed this when I upgraded from 3.60.03 to 3.60.04 : the VFB would "jump" to a different place at each render.
(3ds max 2016)
Same questions as before.
Is it reproducible across multiple scenes or tied to particular one?
Does it happen with frame buffer of other render engines?
Same questions as before.
Is it reproducible across multiple scenes or tied to particular one?
Does it happen with frame buffer of other render engines?
I'm sorry but I downgraded to 3.60.03 because of the issue described here so I can't test this anymore.
Anyway, the scene attached to my post was created in version 3.60.04 did have that VFB issue and is very simple. So you can try with that one.
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