I want to make a material with bercontiles and vray displacement. all works fine, BUT if you take the SAME bercontile map in diffuse too, it renders the texture shifted to the displacement. https://c2n.me/3UpROIV.png
but only in 2D mode in 3D mode it's ok. is this a known problem? is there something I can do to avoid the shifting?
thanks and best regards
themaxxer
but only in 2D mode in 3D mode it's ok. is this a known problem? is there something I can do to avoid the shifting?
thanks and best regards
themaxxer
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