I notice GPU does not recognize noice map in fog density slot. Is that something that will be included any time soon?
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I'll second this. Maps are not working. I'm currently trying to make a sponge effect. Maybe already implemented in Nightlies?Last edited by LeePuznowski; 03-08-2018, 02:09 AM.
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Mapped env fog is not supported in V-Ray GPU.
We will add support for mapped channels of VolumeGrid, so this will be doable with procedural textures. Until than, you can use real simulation and VolumeGrid.
Not sure about the lightmtl having no effect on the objects. Can you show an example?
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
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