I am currently trying to get a rendered bitmap which represents 3D velocity data at arbitrary intervals, e.g. a value representing the offset between a point's position in the current frame and the position in the next frame.
From what I can understand from the SDK code (which may or may not be correct), the current interval for calculating velocity data for a mesh is hardcoded as #define PREV_TICKS -8.
Other than workarounds like precalculating all the velocities and baking them to vertex colors, can you think of any solution I could use, maybe writing a custom render element or texture map which would allow me to get what I need? Something that would work on the fly without modifying the scene objects?
From what I can understand from the SDK code (which may or may not be correct), the current interval for calculating velocity data for a mesh is hardcoded as #define PREV_TICKS -8.
Other than workarounds like precalculating all the velocities and baking them to vertex colors, can you think of any solution I could use, maybe writing a custom render element or texture map which would allow me to get what I need? Something that would work on the fly without modifying the scene objects?
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