vlado Any progress on this ?
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VRayBmpFilter in Vray Next
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Originally posted by slizer View PostCan you please try setting VrayHDRI's "Interpolation" = "Bilinear" and blur set to the minimum. It should give you the same result as VRayBmpFilter.
Edit: the result in viewport from BMPfilter is as if you would look at the image with full resolution.1 PhotoLast edited by Vizioen; 10-11-2020, 05:21 AM.
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Hi Peter,
That was the whole point, so we didn't have to fiddle with these settings as they apply to the whole scene. If I want to add a google map underlay to the project, all the other textures are displayed in a higher resolution as well and slows down the whole scene. When I set the Maximum resolution to that of the bitmap it displays more or less the same. If there would be an option in the bitmap, for instance: ignore viewport resolution. That would be great.
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So, no problem with displacements? (i mean, via blur reduction)Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by Vizioen View PostHi Peter,
That was the whole point, so we didn't have to fiddle with these settings as they apply to the whole scene. If I want to add a google map underlay to the project, all the other textures are displayed in a higher resolution as well and slows down the whole scene. When I set the Maximum resolution to that of the bitmap it displays more or less the same. If there would be an option in the bitmap, for instance: ignore viewport resolution. That would be great.
The new option is added in the nightly builds, you'll all see it officially in Update 1 (scheduled for Q1 2021). If you need it before that, we will merge it in the stable nightlies.If it was that easy, it would have already been done
Peter Matanov
Chaos
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Originally posted by slizer View Post
Hey Ashley,
The new option is added in the nightly builds, you'll all see it officially in Update 1 (scheduled for Q1 2021). If you need it before that, we will merge it in the stable nightlies.
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Ashley, is the vrayBitmap fine besides resolution in viewport (which has been addressed)?
That is, when used as displacement map does it do what you expect it to when you set it up as Peter mentioned?
I'm asking as a check, as i am testing it against a bmpFilter map (special build), but synthetic tests only take me so far, and my opinion of a good displacement result may be different from that of actual users.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostAshley, is the vrayBitmap fine besides resolution in viewport (which has been addressed)?
That is, when used as displacement map does it do what you expect it to when you set it up as Peter mentioned?
I'm asking as a check, as i am testing it against a bmpFilter map (special build), but synthetic tests only take me so far, and my opinion of a good displacement result may be different from that of actual users.
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I meant changes from vrayBmpFilter.
There used to be grumblings when that map disappeared because of the unwanted filtering the VRayHDRI did at the time, but they have since been fixed.
I wanted to verify you had no issues, so to put the matter at rest, or ask for it to be dug out to be changed somewhat as needed.
It's good if you're good, though, thank you!Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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