Originally posted by glorybound
View Post
Announcement
Collapse
No announcement yet.
Autodesk Materail
Collapse
X
-
Well, at least we know that it can be done. I am sure the V-Ray guys can by a round a beer and get the code from the Carona guys.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
Comment
-
Originally posted by ^Lele^ View PostFrom that thread, it'd seem to me that the AD scene converter (ie. the one i linked above) should be able to convert AD materials into V-Ray ones.
Or am i wrong?
Chaosgroup need to make 2vray portion.
- Likes 1
Comment
-
Originally posted by hoppergrass View Post
Agreeably, is a two-step operation when it really ought to be one.
You can also convert them to AD Physical materials, and be done (we translate those internally).Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
I received a large Revit model yesterday with a ton of Autodesk materials. The UMC converted the whole scene, with all it sub-materials in seconds.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
Comment
-
Originally posted by ^Lele^ View Post
You can convert them to standard, then use the VRay Scene converter to convert to V-Ray ones, can you not?
Agreeably, is a two-step operation when it really ought to be one.
You can also convert them to AD Physical materials, and be done (we translate those internally).
There are a few catches though, when converting standard to vray, quite a few of the BDRF's are set to Phong, reflection HGlossiness is unlocked, Glossy Fresnel is off among others. So it requires a third step of using VMC to mass convert those settings.
Once again it would be so much easier if Vray could do this natively without relying on expensive plugings (UMC or Corona)
Comment
-
Originally posted by glorybound View PostI received a large Revit model yesterday with a ton of Autodesk materials. The UMC converted the whole scene, with all it sub-materials in seconds.
Comment
-
Originally posted by hoppergrass View PostAre all features of the AD Physical materials supported translated 1:1 by Vray?
No, the physical material has limitations we do not share, and it's different in a few areas.
You are right stating conversion works only for simple stuff, but there is no way V-Ray (or any other renderer) could get around all the issues.
There truly is no magic to this: it's a standard dictionary translation, be it done in scripting or at rendertime, with or without third-party standards as guideline.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
It's a dictionary conversion: they write "color" we read it as "diffuse" and so on.
It just happens implicitly.
I'm talking of not being able to match BRDF implementations exactly (some cap glossiness, some have a different gloss multiplier, others entirely different models, we support the whole of the GTR shading domain, most only GGX and on and on and on the list goes...), SSS models, and even volumetric features.
And by match, i mean per pixel, exact.
Some result is always somewhat available (i can plug a texture into the right slot n.p.), it's just what the result will look like which bothers us.
The exact same is valid for *any* conversion, thereby including Corona and the Physical Material Zap created for max.
Models can't be easily adapted, if at all, in between engines and we could be here until the cold death of the universe debating which implementation is the right one for some features (we do it right. no WE do it right!). ^^Last edited by ^Lele^; 29-05-2019, 02:58 AM.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
Comment