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Material, with settings similar to max object settings

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  • Material, with settings similar to max object settings

    Hi Team

    How easy would it be to make a material, that has functionality similar to the max object properties, like visible to camera, invisbile to reflections etc?

    I have a rather large(ish) scene made up of bunch of xref scenes. Some of the scenes have thousands of objects in them and selecting them to perform object property operations on, takes forever (or simply crash max)
    Instead, I want to assign an override to the scene, with for example "not visible to camera".

    Is this doable, and would anybody else benifit from it?
    Kind Regards,
    Morne

  • #2
    nevermind, cheated with some maxscript
    Code:
    for m in objects do
    (
        m.primaryVisibility = off
        m.secondaryVisibility = off
    )
    Kind Regards,
    Morne

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    • #3
      There is VRayMtlWrapper. which can handle things like visible to reflections refraction etc.. however can't do visible to camera. So who knows, maybe that function could be added

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      • #4
        I must admit I like how vray for maya uses a group for vray properties - you make a group object and then add objects into a list that applies the settings, very similar to groups / combiners in clarisse. I'm sure this is largely possible due to the internal architecture o the program though!

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