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  • #31
    The example you posted above are a volume fog which covers a scene, unlike what you're asking.
    It's just a case of setting it up correctly, and with the right scale and intensities.
    Max's standard lights cast shadows in volumes just right, by the way, i am not sure i understand what you mean.

    As for light exclusion, given it's a dialog pertaining to the fog, i'd contend it works exactly as it should, removing the light from participating in the medium.
    There are other ways to exclude a light from shining or shadow casting, elsewhere in the UI, where they are pertinent to the task.

    This attached was my own shot to render (the whole ship was a collective job to set up, of course, given it had around 1300 lights), and it had an approach *identical* to that of V-Ray, even if it was RenderMan. Working with volumes, particularly scattering, physically accurate ones, is and likely always will be, a difficult, fiddly task.
    Hence my suggestion for max lights, and the fake volumelight effect.
    Click image for larger version  Name:	maxresdefault.jpg Views:	2 Size:	27.3 KB ID:	1032296
    Last edited by ^Lele^; 06-04-2019, 04:51 AM.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #32
      ^Lele^ to acheive the same case as the example is extremely hard and it takes enormous amount of tweaking and testing ( probrably most of it trying to fix lights you didnt need to mess up with in the 1st place )

      Max's standard volume light doesn't follow light it works in both light and shadow ( that what i found after testing ) so its broken and not accurate like vray lights

      All i want is an include / exclude option that works as it should be removing lights completely from affecting fog particles and light calculations ( in case of exclude )
      just like excluding a box from a light it wont affect the box surface nor the shadow

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