I think I´ve mentioned that before, but since I´m so bad at scripting, I would love if there was a prerender script for Vray, that would perform a prerender check, sort of like the deadline sanity check script, which I can´t use since we don´t use deadline...
I´m still on Vray 3.6, so if any of these already made it into Vray Next, please let me know...
Things that should be checked for, that are happening to me all the time, messing up my renders:
1. Is region render checked? I get a message if its checked in the common tab, but there is no message for when the region is defined in the Vrayframebuffer and I keep forgetting unchecking the Region before submitting to the farm very regularily...
2. I always get an annoying popup from Max, that tells me that I have no output selected, because I ALWAYS enable the frame buffer with "separate render channels" checked.
What does happen sometimes though is, that the output gets deleted. Mostly when I saved something on a different workstation (probably has something to do with fiels being stored on a mapped network drive).
This also regularily leads to me checking the render in the farm and thinking everything is fine and then figuring out much later, that no files have been stored.
3. Much more rarely these days, since I mostly use BF+LC for GI: When I do use IR map precalculations and check "don´t render final image" it also happens from time to time that I forget to uncheck it before submitting to the farm.
Another mistake that could be avoided with a prerender check...
4. Checking if render elements are there and enabled. Also something that happens pretty often, for various reasons, that either the render elements are there and disabled, or that they are not there but I need them.
So it could be "You have no render elements selected, is that correct?" or "You have render elements selected, but they are disabled".
5. Something much less common, but having an override material checked would also mess up renderings, although thats something I usually catch while checking the first rendered frames.
I think those are the big ones and maybe worth a popup thats hardcoded instead of a pre render check script.
Since some of these liek region render would get annoying while doing lots of test rendering, they could maybe just be activated on submission of the scene to backburner, or disabled during iterative rendering.
Or you could choose it as an option in the Settings tab to be checked or unchecked, for those who don´t want/need it.
I´m still on Vray 3.6, so if any of these already made it into Vray Next, please let me know...

Things that should be checked for, that are happening to me all the time, messing up my renders:
1. Is region render checked? I get a message if its checked in the common tab, but there is no message for when the region is defined in the Vrayframebuffer and I keep forgetting unchecking the Region before submitting to the farm very regularily...
2. I always get an annoying popup from Max, that tells me that I have no output selected, because I ALWAYS enable the frame buffer with "separate render channels" checked.
What does happen sometimes though is, that the output gets deleted. Mostly when I saved something on a different workstation (probably has something to do with fiels being stored on a mapped network drive).
This also regularily leads to me checking the render in the farm and thinking everything is fine and then figuring out much later, that no files have been stored.
3. Much more rarely these days, since I mostly use BF+LC for GI: When I do use IR map precalculations and check "don´t render final image" it also happens from time to time that I forget to uncheck it before submitting to the farm.
Another mistake that could be avoided with a prerender check...
4. Checking if render elements are there and enabled. Also something that happens pretty often, for various reasons, that either the render elements are there and disabled, or that they are not there but I need them.
So it could be "You have no render elements selected, is that correct?" or "You have render elements selected, but they are disabled".
5. Something much less common, but having an override material checked would also mess up renderings, although thats something I usually catch while checking the first rendered frames.
I think those are the big ones and maybe worth a popup thats hardcoded instead of a pre render check script.
Since some of these liek region render would get annoying while doing lots of test rendering, they could maybe just be activated on submission of the scene to backburner, or disabled during iterative rendering.
Or you could choose it as an option in the Settings tab to be checked or unchecked, for those who don´t want/need it.
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