I love working in Substance Painter, one of my favorite features is the ease of use and rapid feedback of it's masking generators. The current VRayBlendMtl combined with various procedural maps can do all of this but with a much slower, more disconnected, somewhat more fiddly workflow comparably speaking.
It would be amazing to have maybe an updated version of the VRayBlendMtl that would have maybe one click masking/blending implementations of edge wear, dirt etc. but with consolidated and simplified controls in one spot right in the material or one step deeper, but where all the various procedural masking options exist in this next level.
Perhaps what I'm describing is maybe a new procedural map that consolidates the functionality of several procedural maps into one new type of procedural specific to masking or selection map that accommodates, curvature, dirt, occlusion etc., not sure what might be easiest to implement?
I know all of this and more is currently achievable with the current VRayBlendMtl and other procedural V-Ray and Max maps but I feel there is an opportunity to greatly streamline and make more intuitive the creation of complex V-Ray materials and greatly add and enhance the speed, inspiration and fun of procedural material creation.
Material creation is already awesome and has been great in V-Ray from the beginning but I would love to see some expansion and additions that maybe lead to including an even more simplified and intuitive procedural materials workflow for V-Ray.
It would be amazing to have maybe an updated version of the VRayBlendMtl that would have maybe one click masking/blending implementations of edge wear, dirt etc. but with consolidated and simplified controls in one spot right in the material or one step deeper, but where all the various procedural masking options exist in this next level.
Perhaps what I'm describing is maybe a new procedural map that consolidates the functionality of several procedural maps into one new type of procedural specific to masking or selection map that accommodates, curvature, dirt, occlusion etc., not sure what might be easiest to implement?
I know all of this and more is currently achievable with the current VRayBlendMtl and other procedural V-Ray and Max maps but I feel there is an opportunity to greatly streamline and make more intuitive the creation of complex V-Ray materials and greatly add and enhance the speed, inspiration and fun of procedural material creation.
Material creation is already awesome and has been great in V-Ray from the beginning but I would love to see some expansion and additions that maybe lead to including an even more simplified and intuitive procedural materials workflow for V-Ray.
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