Hi guys.
I wish that Chaos Group would work with Foundry and Adobe to create an accurate shader representation in Mari and Substance Painter/Designer.
There is incredible potential in the field of shader look development. I really think there should be a strong push to close the gap between texturing software like Mari and Substance Painter with V-Ray.
I think the art of surfacing will be greatly improved by painting textures that plug directly into an accurate shader representation of the V-RayMtl.
Thanks
Steve
I wish that Chaos Group would work with Foundry and Adobe to create an accurate shader representation in Mari and Substance Painter/Designer.
There is incredible potential in the field of shader look development. I really think there should be a strong push to close the gap between texturing software like Mari and Substance Painter with V-Ray.
I think the art of surfacing will be greatly improved by painting textures that plug directly into an accurate shader representation of the V-RayMtl.
Thanks
Steve
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