Had this idea, where no one really knows how far the displacement is going to push until the test render it and etc. But is it possible to have an option which would show on the surface how far the displacement is actually pushing? i imagine this could be cage copy of the mesh but moved in direction of displacement (surface normals) and then transparent like any cage.
Or, it could be something like show normals command but everynormal will have a different length based on the distance on which displacement is pushing.
I think this can be helpfull when doing character setup and in any other case.
Or, it could be something like show normals command but everynormal will have a different length based on the distance on which displacement is pushing.
I think this can be helpfull when doing character setup and in any other case.
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