Hi Team
Currently the scene converter totally ignores this section of the standard material. The tick "Convert Standard material opacity to V-Ray material refraction" makes no difference. In paticular the Amount spinner (Amt). I think it would be enough to just map the Amt Spinner (from 0 to 100), to a the VRay Material Refraction color slot. IE 0 = 0,0,0 and 100 = 255,255,255
So with the standard material, the opacity spinner and the amount spinner is reversed. 100 Opacity means no transparancy, however Amt set to 100 means 100% trancparency. I think the Converter should take both into account and do a conditional check to see which one makes the material more transparent, and work out the equivalent V-Ray refraction based on that.
Also, the material editor also ignores the Amount spinner and show the material as opaque, when in fact it has transparency
Cool? Thanks Guys!
Currently the scene converter totally ignores this section of the standard material. The tick "Convert Standard material opacity to V-Ray material refraction" makes no difference. In paticular the Amount spinner (Amt). I think it would be enough to just map the Amt Spinner (from 0 to 100), to a the VRay Material Refraction color slot. IE 0 = 0,0,0 and 100 = 255,255,255
So with the standard material, the opacity spinner and the amount spinner is reversed. 100 Opacity means no transparancy, however Amt set to 100 means 100% trancparency. I think the Converter should take both into account and do a conditional check to see which one makes the material more transparent, and work out the equivalent V-Ray refraction based on that.
Also, the material editor also ignores the Amount spinner and show the material as opaque, when in fact it has transparency
Cool? Thanks Guys!
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