A good idea would be a thermal render element ( like the sample rate pass ) where it indicates the most time consuming pixels of the image
Where red = most time spent
Blue = least time spent
That way we can know exactly which parts needs optimization of the image
Or it could be done with things other than the thermal pass
Whatever way makes the idea work
Where red = most time spent
Blue = least time spent
That way we can know exactly which parts needs optimization of the image
Or it could be done with things other than the thermal pass
Whatever way makes the idea work
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