Hi folks!
The distance tex is a little dumber but sometimes better to use than the dirt tex for doing edge blending between objects but in some high poly scenes, if I add a lot of objects into it's source list, I can be waiting minutes. Is there any way to make a simpler preview so that it doesn't lock up max as much? The shaderball preview isn't really that useful in terms of getting final settings regardless so it'd be nice to not take the calculation hit!
Cheers,
John
The distance tex is a little dumber but sometimes better to use than the dirt tex for doing edge blending between objects but in some high poly scenes, if I add a lot of objects into it's source list, I can be waiting minutes. Is there any way to make a simpler preview so that it doesn't lock up max as much? The shaderball preview isn't really that useful in terms of getting final settings regardless so it'd be nice to not take the calculation hit!
Cheers,
John
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