Well this also has been asked before but I'd like to see Reflection/refraction override in globals to be two separate values as oppose to one.
Also, when selecting quasi for both gi bounces I'd like to se secondary boucne amount (like in brazil (view rate/ sec rate)) So that for primary bounce you could have 20 samples and for secondary 10. or something like that.
Another thing is in render globals, create a checkmark for area shadows override. I think that is essential.
Also...I'd like to see GI (on/off) moved to global switches.
Same goes to DR if one could enable disable dr and control it thru global switched.
Just a thought.
Thanks.
Also, when selecting quasi for both gi bounces I'd like to se secondary boucne amount (like in brazil (view rate/ sec rate)) So that for primary bounce you could have 20 samples and for secondary 10. or something like that.
Another thing is in render globals, create a checkmark for area shadows override. I think that is essential.
Also...I'd like to see GI (on/off) moved to global switches.
Same goes to DR if one could enable disable dr and control it thru global switched.
Just a thought.
Thanks.
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