Something I use a lot which i've not seen in any of these is an inverse-burn curve.
When rendering with reinhard at .3 for example and a self illuminated image, it needs a curve to do the opposite of what the .3 burn is doing to pop its range out, so that when the .3 burn is applied it looks the same as it does with everything turned off.
right now I match it by eye and have a couple preset maps I swap the images out depending if its .3 or .5, but an invert burn checkbox where you enter the burn value in use would be a great addition to a color correct map.
When rendering with reinhard at .3 for example and a self illuminated image, it needs a curve to do the opposite of what the .3 burn is doing to pop its range out, so that when the .3 burn is applied it looks the same as it does with everything turned off.
right now I match it by eye and have a couple preset maps I swap the images out depending if its .3 or .5, but an invert burn checkbox where you enter the burn value in use would be a great addition to a color correct map.
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