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Removing multiple objects from VRayDistanceTex list

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  • Removing multiple objects from VRayDistanceTex list

    Would be GREAT if we can CLEAR the object list one shot from the list, or at least select more than 1 at a time to remove.

    Gets annoying quickly if you have a lot of objects to remove


    Kind Regards,
    Morne

  • #2
    Hi Morne,

    Apologies for the delay - this has been logged in our system as an improvement request under VMAX-10739; I'll let you know when there are any updates on the matter. Thanks!
    Nikoleta Garkova | chaos.com

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    • #3
      Cool, thanks Nikoleta
      Kind Regards,
      Morne

      Comment


      • #4
        While you wait, Morne , have a play with these:

        Instance your distance texture into slot # 1 of the material editor (this way, no need to write absurd amounts of code to find out what is what), then run this:
        Code:
        meditmaterials[1].objects = #()
        Conversely, with the map as top level in slot 1, select a bunch of nodes, and run this to add them all:
        Code:
        meditmaterials[1].objects = selection as array
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • #5
          Originally posted by ^Lele^ View Post
          While you wait, Morne , have a play with these:

          Instance your distance texture into slot # 1 of the material editor (this way, no need to write absurd amounts of code to find out what is what), then run this:
          Code:
          meditmaterials[1].objects = #()
          Conversely, with the map as top level in slot 1, select a bunch of nodes, and run this to add them all:
          Code:
          meditmaterials[1].objects = selection as array
          Ah thanks Lele!
          Kind Regards,
          Morne

          Comment

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