Announcement

Collapse
No announcement yet.

Reduced memory clearing time for Dyn Object

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Reduced memory clearing time for Dyn Object

    In 3ds Max production progressive CPU rendering (also IPR), it takes a few minutes to clear memory after rendering is stopped when using a very large size Proxy objects (.vrmesh).

    After stopping rendering, I have to wait a few minutes for 3ds Max to be operational.
    (cannot operate 3ds Max until the memory is about 10GB or less.)

    I limited the Dyn men limit to about 10GB etc, but it doesn't improve.

    The Proxy file is created with ply2vrmesh.(No arguments simply >ply2vrmesh aaaa.obj)
    Not a single voxel.

    Is there any way to improve this?

    Uses 3dsMax 2021 V-Ray 5.00.01.


    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    We'll have to debug it and see what can be done. Logged as VMAX-10635.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      i also have delays after rendering... i dont have any proxies in the scene, but i do have lots of huge textures and displacement. cancelling a render leads to a few minutes sitting waiting before max becomes responsive again.

      strangely, in this case, i dont get a noticeable delay when closing IPR, despite having displacement enabled there too.

      so, whatever IPR does, you should do with proper vray!


      Comment


      • #4
        In my test, it seems to have been fixed in V-Ray 6 Bata 2.
        correct?

        Hooray!


        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

        Comment


        • #5
          Originally posted by flat View Post
          In my test, it seems to have been fixed in V-Ray 6 Bata 2.
          correct?

          Hooray!
          Yep, the fix is in the builds
          If it was that easy, it would have already been done

          Peter Matanov
          Chaos

          Comment


          • #6
            Thanks for the confirmation and fix.
            Now we can get on with iterative rendering of large meshes!

            OakCorp Japan - Yuji Yamauchi
            oakcorp.net
            v-ray.jp

            Comment

            Working...
            X