Only if this perspective navigation worked for camera navigation, like why would would it be different
What I usually do is have a test camera for my look-dev which I can navigate freely in the IPR, it is just so awkward in 3Ds Max out of box
https://www.youtube.com/watch?v=KxvsmNYfnDU
Maya, C4D, Houdini and Modo all can do same perpective navigation with cameras using Mouse and keyboard.. out of box
I'm gonna map Zoom and Orbit to hotkeys like what others did
What I usually do is have a test camera for my look-dev which I can navigate freely in the IPR, it is just so awkward in 3Ds Max out of box
https://www.youtube.com/watch?v=KxvsmNYfnDU
Maya, C4D, Houdini and Modo all can do same perpective navigation with cameras using Mouse and keyboard.. out of box
I'm gonna map Zoom and Orbit to hotkeys like what others did
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