Although a Library Browser is pretty cool to have, it might be nice to have really differences from the Materialaditor. So some things might be nice to have. Meanwhile, the saved .mat Libs are still being preferred used in the mat editor.
- renaming, deleting, copy & caste a Mat from one Lib to another / fusion of Libs together. Simple general organization tools.
- keeping the name of the Nodes while drag´n´dropping a material into the Material editor. Actually, all are being renamed. Not so advantageous at all.
- the possibility in preferences, to have the choice between the new and legacy shader ball appearance in the Mateditor (legacy is for the Moment way faster, when lot´s of mats are in the Editor)
- skipping on Nodes like simple Softbox being in the MatLib. For now the render preparation process in the Lib Browser crashes or leaves an unhappy Guy behind
- while previewing a Shader, the possibility to relink path on new texture/ Map Paths In this Case it ould be great to rerender only this Ball after relinking missing Texture for instance.
I dont know if i expect to much, but maybe this makes kind of sense? Or someone having additional Ideas on this?
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