This is a must. A value of displacement or any value for that matter should be able to be controlled by texture. I.E. for example I have an animated procedural texture for my displacement map. I cant change its animation. But I need to be able to make the displacement weaker in some areas and more defined in the others. I know it can be done by bledning another texture on the dispalcement map itself but I thought this would be a good option.
Another wish would be for displacement direction. In mental ray its possible to set various directions using RGB as XYZ driven channel. Like a normal map sort of. I think this will ease the pain of those who make grass using displacement.
Thanks.
Another wish would be for displacement direction. In mental ray its possible to set various directions using RGB as XYZ driven channel. Like a normal map sort of. I think this will ease the pain of those who make grass using displacement.
Thanks.
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