Hi,
I wish we could have more visibility / invisibility options in VrayLight.
I would like the sky to be invisible where alpha = 0 and visible where alpha = 1. Right now, if I check "Invisible" I don't see the sky in the background, but I also loose the sky in the refraction of the sphere.
I would be great to have another checkbox "Affect Refraction" or something like that.
See below the expected result:
The reason for this request: To have this expected result in a compositing software, we have to premult the image. This effectively removes the sky from the alpha, but the edges are not clean. The only way we found to do a clean removal of the sky background is to do a difference merge with the VraySelfIllumination. We could save unnecessary steps when compositing.
A solution to solve this issue in 3dsmax is to set a background refraction image in the Environment settings of Vray and use the dome for lighting only. The issue here is that it's difficult to match the orientation of the VrayLight and the orientation of the Environment Map in Vray settings.
Also, it doesn't make sense to remove the sky from the refraction and still have the alpha at 1. This creates a black refraction but leaves the reflection intact, which doesn't really make sense in my opinion.
Thank you for your support
I wish we could have more visibility / invisibility options in VrayLight.
I would like the sky to be invisible where alpha = 0 and visible where alpha = 1. Right now, if I check "Invisible" I don't see the sky in the background, but I also loose the sky in the refraction of the sphere.
I would be great to have another checkbox "Affect Refraction" or something like that.
See below the expected result:
The reason for this request: To have this expected result in a compositing software, we have to premult the image. This effectively removes the sky from the alpha, but the edges are not clean. The only way we found to do a clean removal of the sky background is to do a difference merge with the VraySelfIllumination. We could save unnecessary steps when compositing.
A solution to solve this issue in 3dsmax is to set a background refraction image in the Environment settings of Vray and use the dome for lighting only. The issue here is that it's difficult to match the orientation of the VrayLight and the orientation of the Environment Map in Vray settings.
Also, it doesn't make sense to remove the sky from the refraction and still have the alpha at 1. This creates a black refraction but leaves the reflection intact, which doesn't really make sense in my opinion.
Thank you for your support
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