Hi Guys
Probably a bit of a challenge, but it would be great if we could exclude certain things from the Denoiser.
The denoiser works great for most things, and adjusting it is nice also. However, it's always a struggle to keep the detail in some textures like asphalt or conrete road, parking surfaces. The denoiser usually smudges these so much that it just ends up being a solid colour and we loose all detail. We then end up using the masks in post to add back the undenoised elements for the bits that are no too denoised. Bringing noise levels down to reveal the detail, then doesnt denoise other areas enough.
Therefore, would be great if we could have some kind of exclusion...
Probably a bit of a challenge, but it would be great if we could exclude certain things from the Denoiser.
The denoiser works great for most things, and adjusting it is nice also. However, it's always a struggle to keep the detail in some textures like asphalt or conrete road, parking surfaces. The denoiser usually smudges these so much that it just ends up being a solid colour and we loose all detail. We then end up using the masks in post to add back the undenoised elements for the bits that are no too denoised. Bringing noise levels down to reveal the detail, then doesnt denoise other areas enough.
Therefore, would be great if we could have some kind of exclusion...
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