Announcement

Collapse
No announcement yet.

Exclude material/objects/layers for Denoiser

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Exclude material/objects/layers for Denoiser

    Hi Guys

    Probably a bit of a challenge, but it would be great if we could exclude certain things from the Denoiser.

    The denoiser works great for most things, and adjusting it is nice also. However, it's always a struggle to keep the detail in some textures like asphalt or conrete road, parking surfaces. The denoiser usually smudges these so much that it just ends up being a solid colour and we loose all detail. We then end up using the masks in post to add back the undenoised elements for the bits that are no too denoised. Bringing noise levels down to reveal the detail, then doesnt denoise other areas enough.

    Therefore, would be great if we could have some kind of exclusion...
    Kind Regards,
    Morne

  • #2
    Hi Morne,

    I suspect great problems around the borders between denoised and non-denoised objects
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment

    Working...
    X