Announcement

Collapse
No announcement yet.

SElf- Illumination for VRAY MATS

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    for the self illumination cant you just use a blend material with vray light material in one slot, your vray mat in another and the mask in the other?

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

    Comment


    • #17
      Originally posted by Da_elf
      for the self illumination cant you just use a blend material with vray light material in one slot, your vray mat in another and the mask in the other?
      theres like 10 ways to "get around it" but none are as simple, elegant, and effective as actually just having the damn slot...
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

      Comment


      • #18
        since we are on the topic of extra slots and stuffs for vray mat, i'd vote for dispersion aswell, absorbsion, scattering.
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

        Comment


        • #19
          do you really need a slot for dispersion though? I guess "someone" could come up with a reason for one, but I would think you would either turn it on or off, and adjust the intensity and maybe samples or something... I mean maxwell doesn't have a dispersion slot does it?
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

          Comment


          • #20
            percy yes, i didnt mean a slot, but an option. But actually a slot for dispersion would be good to, just if you want to get super custom.
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #21
              Originally posted by percydaman
              Originally posted by Da_elf
              for the self illumination cant you just use a blend material with vray light material in one slot, your vray mat in another and the mask in the other?
              theres like 10 ways to "get around it" but none are as simple, elegant, and effective as actually just having the damn slot...
              Couldn't ve said it better Morbid, another way to simulte diffusion effect is use RGB Mutiply..
              vertex wrangler

              Comment


              • #22
                I'm curious to see if any of the new materials mentioned in the press release about whats being shown at siggraph will address any of these issues.

                I'd like to see additional slots for self illumination and diffusion as well.

                V Miller

                Comment


                • #23
                  self illumination have been wished for ever since the VrayMtl was made, but yet we still don't have it :/

                  /Thomas
                  www.suurland.com
                  www.cg-source.com
                  www.hdri-locations.com

                  Comment


                  • #24
                    I agree that we really need a self illumination slot in the vray material!

                    Originally posted by Morbid Angel
                    since we are on the topic of extra slots and stuffs for vray mat, i'd vote for dispersion aswell, absorbsion, scattering.
                    Absorption and scattering is in there already, though scattering could be faster. Refraction fog is the same as absorption. Dispersion would be nice to have, but it wouldn't be used a lot if it is as slow as in other renderes. It does add to the realism in a subtle way though.
                    Torgeir Holm | www.netronfilm.com

                    Comment


                    • #25
                      egz i see, what I ment tho was the scattering of light on the surface not in side of the surface....maybe im not understanding it correctly, but now absobsion/scattering happen only when material is refractive.
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
                      https://www.youtube.com/watch?v=qxSJlvSwAhA
                      https://www.linkedin.com/in/dmitry-v...-identity-name

                      Comment


                      • #26
                        Currently the best way to do a self-illumination material with additional properties is to use a shellac material with a VRayLightMtl as a base, and a VRayMtl with 100% blending as the shellac material. This will be as efficient as having a slot in VRayMtl.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #27
                          Doesn't sound efficient to me or intuitive for that matter, sounds more like a cheap hack. And what about rendertimes? Shellac is usually painfully slow?

                          /Thomas
                          www.suurland.com
                          www.cg-source.com
                          www.hdri-locations.com

                          Comment


                          • #28
                            Hmm, why put the vraylight mat in the base slot and not in the shellac slot?
                            Testing this it seems to yield the same result, though my test was fairly simple.
                            Signing out,
                            Christian

                            Comment


                            • #29
                              Originally posted by suurland
                              Doesn't sound efficient to me or intuitive for that matter, sounds more like a cheap hack. And what about rendertimes? Shellac is usually painfully slow?

                              /Thomas
                              hmm...maybe your thinking of blend? Ive never experienced too much of an extra rendertime when using a shellac. Ill have to try this out and see how it goes though.
                              ____________________________________

                              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

                              Comment


                              • #30
                                Originally posted by suurland
                                Doesn't sound efficient to me or intuitive for that matter, sounds more like a cheap hack. And what about rendertimes? Shellac is usually painfully slow?

                                /Thomas
                                Same here - shellac takes too long to render... But I'll give it a try. Thanks vlado.
                                vertex wrangler

                                Comment

                                Working...
                                X