Maybe there is a better way to do this already, but currently for getting the zdepth min and max values, I'm creating a sphere and putting it around the camera. I increase the radius until I can start seeing objects and note the radius as zdepth min. Then do the same for zdepth max. This can be a little tedious for multiple shots or animation. And often I just forget to do it.
It would be great if there were an "autoguess" feature similar to what we have for autoguessing the vertical tilt shift in the vrayphysical camera. One less thing to think about.
In the meantime, is there a better/faster way than the sphere method?
It would be great if there were an "autoguess" feature similar to what we have for autoguessing the vertical tilt shift in the vrayphysical camera. One less thing to think about.
In the meantime, is there a better/faster way than the sphere method?
Comment