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Add Mask to "Denoiser" Layer

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  • Add Mask to "Denoiser" Layer

    I like applying Denoiser to walls, but I don't like how it blurs fibre, leather, and things behind glass.
    How nice it would be if we can add a mask to the Denoiser layer!

    Click image for larger version

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    Software: 3DsMax 2021.3 / 2024.2 | VRay 6 GPU + Chaos Vantage
    Hardware: i9-13900k | RTX 4090
    e-mail: imhill820@gmail.com

  • #2
    you can take out the beauty pass and the final effectsresult and then use cryptomatte to mask out the visibility of effectsresults pass. so, u can mask out the objects u don't want to denoise.

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    • #3
      Originally posted by hill_lam View Post
      I like applying Denoiser to walls, but I don't like how it blurs fibre, leather, and things behind glass.
      How nice it would be if we can add a mask to the Denoiser layer!

      Click image for larger version

Name:	image_69651.jpg
Views:	146
Size:	104.5 KB
ID:	1146486
      Ensure the glass shader is set to "Affect all channels" if you plan to denoise what is behind it.
      The results will look much better with the option set, than with a mask that won't denoise what is behind the glass.
      Lele
      Trouble Stirrer in RnD @ Chaos
      ----------------------
      emanuele.lecchi@chaos.com

      Disclaimer:
      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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