Hi
Currently, if your material does not have a VRayBitmap in diffuse, as far I understand, we should use a VRayColor instead, and set the RGB Primaries for the VRayColor to sRGB Primaries.
However, can't we simply get another tick or 2 under the current "Auto RGB Primaries for VRayBitmap textures" to directly affect diffuse colours that does not have a VRayBitmap, without having to stick in a VRayColor.
Also for regular bitmaps (ie non VRayBitmaps), treat it as sRGB primaries when in diffuse:
Something like so:
Currently, if your material does not have a VRayBitmap in diffuse, as far I understand, we should use a VRayColor instead, and set the RGB Primaries for the VRayColor to sRGB Primaries.
However, can't we simply get another tick or 2 under the current "Auto RGB Primaries for VRayBitmap textures" to directly affect diffuse colours that does not have a VRayBitmap, without having to stick in a VRayColor.
Also for regular bitmaps (ie non VRayBitmaps), treat it as sRGB primaries when in diffuse:
Something like so:
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