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  • VrayMultiSubTex probability

    Would be nice we could set a probability per color/map. AKA how likely is a color or map chosen. I'm trying to replace ForestColor and RailClone color with this map for randomization of carpaints, but I wouldn't want to duplicate slots to avoid having too much of a few specific colors.
    A.

    ---------------------
    www.digitaltwins.be

  • #2
    +
    yes, exactly this function I miss as well

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    • #3
      Thanks for the suggestion. We will discuss it and get back to the tread.
      Vladimir Krastev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        Hi, we decided to create a new improvement task about this feature. It is logged under VMAX-12860.
        Vladimir Krastev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Thanks Vladimir and Chaos team, appreciate it.
          A.

          ---------------------
          www.digitaltwins.be

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          • #6
            Hi guys. wondering if this has been implemented yet...in a way I don't obviously see? I need this function all the time - I'm using MultiSub tex over forest color and railclone colour more and more often, but the lack of probability control is the only thing that deters me...

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            • #7
              Hi, nothing to write home about so far. I will add you to the clients requesting this feature TerriBrown3D.
              Vladimir Krastev | chaos.com
              Chaos Support Representative | contact us

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              • #8
                Hi vladimir, please add me too, I also want this feature, its very practical to give some exact probability in some variations.
                For example, I want that some trees have leaves and others dont but in some porcentage of them in opacity, It would be really practical rather to distribute a number of different trees with the quantity of leaves in the mesh
                As an example you could see this video in 15:40
                Carlos Rodriguez
                RTstudio
                Tutorials

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                • #9
                  Hello Vladmir,
                  please add me too.
                  I use probability in a vizpark plugin to finely dose characteristic bricks.
                  But I would rather do it with multitexture to avoid third party plugins and have a pure Vray solution.​
                  Kind regards
                  algato

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                  • #10
                    Hi, thanks for the suggestions and examples. I will update the report.
                    Vladimir Krastev | chaos.com
                    Chaos Support Representative | contact us

                    Comment

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