Would be nice we could set a probability per color/map. AKA how likely is a color or map chosen. I'm trying to replace ForestColor and RailClone color with this map for randomization of carpaints, but I wouldn't want to duplicate slots to avoid having too much of a few specific colors.
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VrayMultiSubTex probability
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Hi, nothing to write home about so far. I will add you to the clients requesting this feature TerriBrown3D.
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Hi vladimir, please add me too, I also want this feature, its very practical to give some exact probability in some variations.
For example, I want that some trees have leaves and others dont but in some porcentage of them in opacity, It would be really practical rather to distribute a number of different trees with the quantity of leaves in the mesh
As an example you could see this video in 15:40
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Hello,
really often, again and again, an opportunity arises where I could so well use "probability" in VrayMultiSubTex.
Dear Chaos Team, please add the function and make VrayMultiSubTex complete.
The lack of probability couses still the usage of third party solutions in our scenes, but I really would love to have my scene clean, vray-only, so I can use standalone or chaos cloud rendering.
Kind regards
algato
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Hello,
just about once a week I have a moment when I would like to use "probability" in MultiSubTex, but it's not available.
Two years to finish an existing function.
Since two years people are asking for a basic function.
Is not good.
I know, I can use corona MultiTex map inside vray. But then i get a messy setup, I can not render local using standalone, I can not submit to Cloud.
Kind regards
algatoLast edited by algato; 15-09-2024, 02:55 PM.
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Yeah it's been too long, I've added the idea to the idea portal, so please vote se we add some 'pressure': VrayMultiSubTex probability and integrated | V-Ray Ideas Portal (aha.io)
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