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  • #16
    Hi cpnichols

    could you explain "Monitor LUTs such as sRGB" how does this work and look like (i could do an update to include it )


    Tom

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    • #17
      i second that sjmoir - output to PSD layers - woohoo!!

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      • #18
        my preferences:

        1. Layer
        2. Exposure
        3. Slider
        5. Distributed
        4. History
        6. Debug

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        • #19
          Originally posted by tom schuelke
          Hi cpnichols

          could you explain "Monitor LUTs such as sRGB" how does this work and look like (i could do an update to include it )


          Tom
          Simple enough... It is related to this:
          http://www.chaosgroup.com/forum/phpB...ic.php?t=10854

          You could either have it in the Presets section or you could have a seperate pull down that has sRGB or other ICM and/or ICC profile.

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          • #20
            Originally posted by nvanherpt
            i second that sjmoir - output to PSD layers - woohoo!!
            Actually I would vote for multilayer EXR over PSD. You know... even TIF can support layers

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            • #21
              Originally posted by tom schuelke
              Hi cpnichols

              could you explain "Monitor LUTs such as sRGB" how does this work and look like (i could do an update to include it )


              Tom
              chris already gave you the link and how it would work is that there would be a built in preset for sRGB already. you have a preset pulldown so all good.
              now the technical part is that the current presets are not ascii, or else i would shut the hell up about it. make anything that saves data (like presets) ascii! easy to edit for humans
              throb
              vfx supervisor
              http://throb.net

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              • #22
                Great ideas... let's hope it comes true

                My vote:

                1. Layer
                2. Exposure
                3. Distributed
                5. History
                4. Slider
                6. Debug
                Daniel Santana | Co-Founder / Technical Director
                You can do it! VFX
                Lisbon/Porto - Portugal
                http://www.ycdivfx.com

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                • #23
                  We have certainly kept the proposal in mind; what makes the task more complicated is that we are looking into portable ways of implementing the UI elements, since they must be available on Linux too.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #24
                    Originally posted by vlado
                    since they must be available on Linux too.
                    Linux?... great... now I have to reformat my computer.

                    Comment


                    • #25
                      Oh.. Linux go for it Vlado...

                      We had some time ago a nice little Altix here for testing purposes.

                      he he... vray on altix 16 proc. i would like when we could reach realtime..

                      Comment


                      • #26
                        I really love the idea of mayas renderview that you can temporarily save what you see in your renderview. Its quite near to what the "Duplicate to max framebuffer." button does, but it saves the frame in the same window and underneath you have a scrollbar to switch between all your saved and your present renderings, what makes comparing really easy.

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                        • #27
                          Vlado and Vray team please implement these ideas after 1.5. I know I would pay extra to have these in Vray. Especially the Layers with render elements just like Max's and output to a Combustion workspace!!!! This would be awesome!

                          What has been presented by Tom, Geddart, and egz would so benefit Vray's users!

                          Thanks,
                          rpc212
                          - - - - - - - - - - - - - -

                          "DR or Die!"

                          Comment


                          • #28
                            Well, newer build already support the normal Render Elements interface in 3dsmax, so you can use the 3dsmax link to combustion.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #29
                              Originally posted by vlado
                              Well, newer build already support the normal Render Elements interface in 3dsmax, so you can use the 3dsmax link to combustion.

                              Best regards,
                              Vlado
                              Awesome, the news keeps getting better & better!
                              Chris
                              The Revitlution

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                              • #30
                                Vlado and Chaos guys well done! I think many users have been wanting this and you have come through as usual! Awesome and thank you! Can't wait to get my hands on 1.5!!!!!!!!

                                Thanks Chaos!
                                rpc212
                                - - - - - - - - - - - - - -

                                "DR or Die!"

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