Hey guys,
this year at Siggraph some really cool technology has been introduced. There already are some implementations for Blender and Unreal, so it would be cool to have in V-Ray as well.
You can think of this as photogrammetry on steroids.
https://repo-sam.inria.fr/fungraph/3...ian-splatting/
https://arxiv.org/pdf/2308.04079.pdf
https://github.com/graphdeco-inria/gaussian-splatting
this year at Siggraph some really cool technology has been introduced. There already are some implementations for Blender and Unreal, so it would be cool to have in V-Ray as well.
You can think of this as photogrammetry on steroids.
https://repo-sam.inria.fr/fungraph/3...ian-splatting/
https://arxiv.org/pdf/2308.04079.pdf
https://github.com/graphdeco-inria/gaussian-splatting
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