Would be way cool if VRayTriplanarTex had a "sticky" option that would let you specify the frame at which the texture was mapped, and would them cause the texture to "stick" to a deforming mesh throughout the animation. This would be similar in effect to baking the texture at a particular frame, but would avoid the need to do that.
This is very useful for imported deformed geometry (like ABC from another DCC) because the deforming objects currently "swim" through the triplanar texture, and have to be mapped in other ways.
Would be way cool if VRayNoiseTex (and the VRayPluginTex various noise nodes) also supported a "sticky" setting. Again, all of this is to allow easy mapping of deforming geometry without baking.
Thanks.
This is very useful for imported deformed geometry (like ABC from another DCC) because the deforming objects currently "swim" through the triplanar texture, and have to be mapped in other ways.
Would be way cool if VRayNoiseTex (and the VRayPluginTex various noise nodes) also supported a "sticky" setting. Again, all of this is to allow easy mapping of deforming geometry without baking.
Thanks.
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