The current implementation has a lot of issues, making it useless for skin, only ok for stuff like marble, maybe candle etc.
It has many problems, SSS diffusion is wrong, too much greenishing( or bluewishing depending on the color of the SSS ) in deeper area, very dark color at glaring angle etc. Compared to Arnold randomwalk v2 ( and even to v1 ) it's way inferior, I still have to use Alsurface for characters..
It has many problems, SSS diffusion is wrong, too much greenishing( or bluewishing depending on the color of the SSS ) in deeper area, very dark color at glaring angle etc. Compared to Arnold randomwalk v2 ( and even to v1 ) it's way inferior, I still have to use Alsurface for characters..
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